Ladies, gentlemen, and comrades! It's time for a brief update on the status of SBEmu and the progress that has been made over the past month.
Testing Team Progress
It's been nearly two weeks since the Internal Testing Team began work, and already they have made incredible progress. So far they have been concentrating on reviewing zones and object placement, helping us recreate the world of Shadowbane as accurately as possible. The work they are doing will have (and already has had) a noticeable positive impact on the final state of SBEmu, ensuring the world is of the highest quality when released.
Design Progress
The Design Team has spent the past month working on finishing building placement, and we're proud to announce that nearly 99% of buildings are placed on the map at the time of this announcement. With zones mostly complete, the next major task for the Design Team is to begin populating them with mobs. Like buildings, some mobs will be automatically placed from recording data thanks to community contributions and the Developers, but a substantial portion will need to be placed manually as well. It's never too late to submit your recordings, feel free to give the team a hand and submit them here!
Server Development Progress
This past month has been particularly productive for the Development Team, and a laundry list of new features have been implemented! They have implemented basic combat, death, looting, character skills, flight, and a large number of game formulas. Additionally, a substantial amount of time was spent improving movement sync, something which should alleviate melee sync problems and make them less of an issue than they were on the Shadowbane Live servers.
Finally, significant effort was put into strengthening dupe prevention and equipment tracking. Because of the negative consequences of wide spread duping in Shadowbane Live, dupe prevention is something that the Development team takes very seriously and has invested a large amount of time into.
What's Next for Server Development?
Well, the next major task for the Development Team is to work on implementing powers. Rich and the others will be starting on this shortly, and it will be a major milestone in server development. While the Development Team is always working a variety of different things, this will be the focus of their efforts in the immediate future.
Client Development
Last month we were proud to announce the creation of a Client Development Group and our intentions to create a new Shadowbane client. Shortly thereafter the group got to work and some important decisions have been made about development of the new client. We won't be releasing any solid details at this time, because the project is at such an early stage, but will keep you updated as things progress.
Upcoming Public Preview
Finally, I am pleased to announce that we will indeed be holding another Public Preview of SBEmu in the near future. Currently we do not have a date to announce, as exactly when this takes place is contingent on development progress. Additional announcements will be forthcoming, we have something exciting planned for this event!
女士们,先生们,同志们!这是一个对SBEmu地位和已经在过去的一个月所取得的进展更新时间短暂。
测试小组的进展
这是自内部测试团队将近两个星期就开始工作,他们已经取得了令人难以置信的进步。到目前为止,他们都集中在检讨区和安置对象,帮助我们尽可能准确地再现了魔剑世界。他们正在做的工作有(并已有了)一对SBEmu最终状态明显的积极影响,确保世界上最高质量的时候释放出来。
设计进展
设计团队花了近一个月完成建设安置工作,我们很自豪地宣布,近99%的建筑物在地图上放置在本公告的时间。随着区主要完成后,下一个设计小组的主要任务是与暴徒开始填充它们。像建筑,一些暴徒将自动从记录的数据放在社区的贡献表示感谢和发展商,但很大一部分将需要手动以及放置。它永远不会太晚,提交您的录音,随时给球队一只手,并提交他们在这里!
服务器的开发进展
这一个月来一直在发展,特别是生产队,以及新功能洗衣名单已落实!他们所实施的基本作战,死亡,抢劫,性格技能,飞行,以及大量的游戏公式。此外,大量的时间花费了提高运动同步的动作,应减轻混战同步问题,使他们的问题比他们活的魔剑服务器较少。
最后,重大努力落实加强预防欺骗和设备跟踪。由于广泛的魔剑生活欺骗蔓延的消极后果,防止欺骗,这是我们开发团队非常重视,并已投入了大量的时间到。
什么是下一步的服务器的开发?
那么,下一个开发团队的主要任务是执行工作的权力。富国和其他人将在此开始不久,这将是服务器发展的重要里程碑。而开发团队,一直致力于不同的各种事情,这将在不久的将来他们的工作重点。
客户端开发
上个月,我们自豪地宣布,一个客户端开发集团和我们的创作意图,创造一个新的魔剑客户。此后不久,得到了工作组和一些重要的决定已经对新客户开发的。我们不会在这个时候释放任何坚实的细节,因为这个项目在如此早的阶段,但随着事态的进展让你更新。
即将举行的公众预览
最后,我很高兴地宣布,我们的确会在不久的将来举行的另一SBEmu公共预览。目前我们没有宣布具体日期,因为正是在此情况下是发展进步的队伍。将另行公布即将举行,我们有一些令人兴奋的这项活动计划!
Testing Team Progress
It's been nearly two weeks since the Internal Testing Team began work, and already they have made incredible progress. So far they have been concentrating on reviewing zones and object placement, helping us recreate the world of Shadowbane as accurately as possible. The work they are doing will have (and already has had) a noticeable positive impact on the final state of SBEmu, ensuring the world is of the highest quality when released.
Design Progress
The Design Team has spent the past month working on finishing building placement, and we're proud to announce that nearly 99% of buildings are placed on the map at the time of this announcement. With zones mostly complete, the next major task for the Design Team is to begin populating them with mobs. Like buildings, some mobs will be automatically placed from recording data thanks to community contributions and the Developers, but a substantial portion will need to be placed manually as well. It's never too late to submit your recordings, feel free to give the team a hand and submit them here!
Server Development Progress
This past month has been particularly productive for the Development Team, and a laundry list of new features have been implemented! They have implemented basic combat, death, looting, character skills, flight, and a large number of game formulas. Additionally, a substantial amount of time was spent improving movement sync, something which should alleviate melee sync problems and make them less of an issue than they were on the Shadowbane Live servers.
Finally, significant effort was put into strengthening dupe prevention and equipment tracking. Because of the negative consequences of wide spread duping in Shadowbane Live, dupe prevention is something that the Development team takes very seriously and has invested a large amount of time into.
What's Next for Server Development?
Well, the next major task for the Development Team is to work on implementing powers. Rich and the others will be starting on this shortly, and it will be a major milestone in server development. While the Development Team is always working a variety of different things, this will be the focus of their efforts in the immediate future.
Client Development
Last month we were proud to announce the creation of a Client Development Group and our intentions to create a new Shadowbane client. Shortly thereafter the group got to work and some important decisions have been made about development of the new client. We won't be releasing any solid details at this time, because the project is at such an early stage, but will keep you updated as things progress.
Upcoming Public Preview
Finally, I am pleased to announce that we will indeed be holding another Public Preview of SBEmu in the near future. Currently we do not have a date to announce, as exactly when this takes place is contingent on development progress. Additional announcements will be forthcoming, we have something exciting planned for this event!
女士们,先生们,同志们!这是一个对SBEmu地位和已经在过去的一个月所取得的进展更新时间短暂。
测试小组的进展
这是自内部测试团队将近两个星期就开始工作,他们已经取得了令人难以置信的进步。到目前为止,他们都集中在检讨区和安置对象,帮助我们尽可能准确地再现了魔剑世界。他们正在做的工作有(并已有了)一对SBEmu最终状态明显的积极影响,确保世界上最高质量的时候释放出来。
设计进展
设计团队花了近一个月完成建设安置工作,我们很自豪地宣布,近99%的建筑物在地图上放置在本公告的时间。随着区主要完成后,下一个设计小组的主要任务是与暴徒开始填充它们。像建筑,一些暴徒将自动从记录的数据放在社区的贡献表示感谢和发展商,但很大一部分将需要手动以及放置。它永远不会太晚,提交您的录音,随时给球队一只手,并提交他们在这里!
服务器的开发进展
这一个月来一直在发展,特别是生产队,以及新功能洗衣名单已落实!他们所实施的基本作战,死亡,抢劫,性格技能,飞行,以及大量的游戏公式。此外,大量的时间花费了提高运动同步的动作,应减轻混战同步问题,使他们的问题比他们活的魔剑服务器较少。
最后,重大努力落实加强预防欺骗和设备跟踪。由于广泛的魔剑生活欺骗蔓延的消极后果,防止欺骗,这是我们开发团队非常重视,并已投入了大量的时间到。
什么是下一步的服务器的开发?
那么,下一个开发团队的主要任务是执行工作的权力。富国和其他人将在此开始不久,这将是服务器发展的重要里程碑。而开发团队,一直致力于不同的各种事情,这将在不久的将来他们的工作重点。
客户端开发
上个月,我们自豪地宣布,一个客户端开发集团和我们的创作意图,创造一个新的魔剑客户。此后不久,得到了工作组和一些重要的决定已经对新客户开发的。我们不会在这个时候释放任何坚实的细节,因为这个项目在如此早的阶段,但随着事态的进展让你更新。
即将举行的公众预览
最后,我很高兴地宣布,我们的确会在不久的将来举行的另一SBEmu公共预览。目前我们没有宣布具体日期,因为正是在此情况下是发展进步的队伍。将另行公布即将举行,我们有一些令人兴奋的这项活动计划!